Copy of the activities, each is with access to gear. In "Guild Wars 2", the players get their own personal reward. In other words, in other online games, players open up a copy may take a long time, but down a long battle. In the battle, the cost of gear is of a big cost of Guild Wars 2 gold.
The player may end up nothing, but the reason why this may be attributed to, the fall Items for less than the player character or ineffective equipment which has been used by other players. But in the "Guild Wars 2", the players do not need to compete with other players to get the gear, as long as the players actively participate in the entire battle, and he will have the opportunity to open his own chest, a reward.
In addition, this concept also applies to acquisition activities and mission activities. When the players in the field gathering herbs or mining without worrying about other players will take away the items you find. Such a thing will not happen. In the shot when the monsters get quest items as well.
"Guild Wars 2" is in the gear competition. Players should be more worthy with the gear. "Guild Wars 2" Designer in the game, every game will have a unique copy with the gear (at least one), a copy of your equipment on behalf of this feature, also have this equipment to represent the players who have opened up this copy.
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